If you don't count all the quests that unlock once you finish the main story I guess. This is by no means a comprehensive review of the game at all, mainly because it's twenty to two in the morning, but more of an excuse to post these screenshots I took.
Don't be a drag, just be a Queen.
It was good fun, I'll give you that much, with a couple of moments in it that were surprisingly emotional, and a definite contrast to the whole tone of the game. Sure, Fable has always been about morals and making decisions, but mostly the tone is lighthearted and self depreciating. I mean, one of the real "moral" quests is to decide the fate of a flock of chickens.
I also can't remember a lot of the specifics of the reviews that I read were, but I do remember listening to a podcast where someone pointed out the endgame and how it's a serious drag. Yes, I guess I did find it slightly dragging as well, and perhaps even an extremely artificial way to extend the length of the game, but once again, it was optional.
Balverines. God, I killed SO MANY BALVERINES.
Also, I have to admit that everything was extremely streamlined. There's no life bar, instead you get a Call of Duty-ish border when you take too much damage, and you can either gulp a potion or wait to heal. There's a lot of handholding in Fable, (literally, because sometimes you have to take people by the hand to get them places) but I don't think that it suffers for it.
The combat mechanics are simple, but I found them deep enough to be enjoyable. The only thing I wish I had was some sort of way to switch weapons faster, because if you want to switch weapons you have to go to the sanctuary, which replaces the traditional menu screen with a 3D environment. Sure, it's different, but here I feel that Lionhead was just being different for the sake of it, and at times it's extremely clunky.
Just like Red Bull, finishing the main quest gives you wings.
And I think I'll leave it at that, more sleep is required before I even attempt to form an opinion and write it down :P